Click!

Showing posts with label Catwoman. Show all posts
Showing posts with label Catwoman. Show all posts

Friday, November 23, 2012

Comic Book Reviews for Recent DC Releases


"Yeah, can we just try to drive home the point that Aquaman's a total bad-ass every chance we can? Great. Thanks."


JUSTICE LEAGUE #14

Written by: 
Geoff Johns
Art by: 
Tony S. Daniel
Richard Friend
Backup Art by: 
Gary Frank
Cover by: 
Tony S. Daniel
Richard Friend

Have fans had enough shenanigans to last a lifetime with this hacked-together driftwood that DC is producing with recent issues of Justice League? You know you're in trouble when your main event story arc is so waif-like it feels like it's being bullied by the backup story with Shazam! (which for some reason makes one think there are sick times in store for the beleaguered Billy Batson). The art, as ever, is pretty in a refined sugar kind of way.

Honestly, there isn't much to say for the story of the Justice League up to this point. Stuff is happening, sure, but there's rarely any extension of tension in the content.  The whole thing feels forced like absolutely nothing else Geoff Johns has ever written, and much like the Star Wars prequels, these issues cannot be undone.  They're canon now, we can only move on.  It feels like Johns is removed even further from his comfort zone with the (temporary) removal of Hal Jordan from the team, and the focus on a (forced forced forced forced) relationship between Wonder Woman and Superman felt like it lacked the passion it might have had with, say, years of actual build-up, as it has been rumbling in the background of the main arc for a minute now.  But the final page/panel of this issue is the greatest and most frustrating tease of all, as it seems to imply that something has been going on under the surface of these hollow automaton pose-a-thon caricatures the entire time. 

But that's just a tease, maybe. Nothing to see here yet, kids, move along.


6.5/10



What is this goofy mess? Superman looks, like, twelve years old. Heck, Jason Todd has more crow's feet than him.


RED HOOD AND THE OUTLAWS #14

Written by: 
Scott Lobdell
Art by: 
Pascal Alixe
Cover by: 
Kenneth Rocafort 

A genuinely guilty pleasure of this reviewer is the smart and slick surprise sleeper, Red Hood and the Outlaws.  Whether taking on Obese Asian Mob Mistresses, fighting smoke ninjas, or taking on alien menaces, the jumping bean of the major arcs in this series seems to lead us into a nostalgic singalong.  With Starfire (amnesiac nymphomaniac alien princess) and Arsenal (that, um, goofy bro with the trick arrows and a big mouth) backing up Jason Todd (Robin II, aka Red Hood, aka dead man walking) in his misadventures, there's no way to successfully summarize the main thrust or moral to this comic book. And it wouldn't work any other way.  That... and Pascal Alixe's art could make anything look cool.

Red Hood and the Outlaws succeeds where many other titles along the same vein or corner of the DC New 52 essentially fail.  The failure of Teen Titans, or The Ravagers, or whatever other mess being spawned by Image-hacks of Christmas Past, is that the overarching plot crushes any real chance at characterization, which in turn kills investment in the overarching plot.  Instead of fleshed-out dialogue and events, flattened stick-puppets in flashy costumes react verbosely again and again to some (likely misunderstood) villain with nigh-infinite powers and an endless array of schemes within plots within schemes, amounting to bupkiss, since nobody involved is easy to access or relate to.  

In Red Hood and the Outlaws, we're put in third person limited omniscient perspective with essentially a cast of three characters, and each character's motivations are explored alongside the demons and angels of their personal backstories that inevitably pop up.

With this issue, Superman shows up and the standard superhero slugfest ensues. Except it doesn't feel forced or stupid. Scott Lobdell has grown increasingly comfortable with this comic, as evidenced by the spunky manner in which he chooses to approach it. It's not stale, it's not automatically painful, and where it lags, Pascal's art kicks in and distracts. Well played, overall, and consistent with what it promises.


8/10

You know you're in trouble when the slobbering alien starts firing yellow dwarfs at you.


GREEN LANTERN NEW GUARDIANS #14
Written by: 
Tony Bedard
Art by: 
Aaron Kuder
Cover by: 
Aaron Kuder
Variant Cover by: 
Aaron Kuder

Good old Kyle Rayner. More approachable than any other Green Lantern in the sector, and possibly the savior of the entire universe, soon enough. For some reason I have a soft spot for Green Lantern: New Guardians. It's quirky and moves at a brisk pace, exploring the potential for cosmic DCU done right. The art is consistent and quiet at times, then dazzles with the technological wonders of computer content playing with the chromatic content generated in the Green Lantern sector of the DCU New 52. It feels less forced than some titles and characters, you aren't forced to jettison decades of hard-won memories in the nostalgia fields just to enjoy the actions taking place. Characters are explored, up-sized, fleshed-out, and turned around each issue, and the cast of characters is such that the protagonist of any story might be explored tangentially to the overarching plot, namely the Guardians of the Universe are evil as hell and have raised a Third Army, rendered Hal Jordan and Sinestro moot, and are even now finding new ways to make readers hate them every issue. It's all building up to something big, and the spine of that mega-event is New Guardians. Expect its spotlight to brighten soon.


8.5/10


The classic "Fat Mobster type strikes a deal with a Demon", you know, the usual. No bigs.


DC COMICS PRESENTS #14: Blue Devil & Black Lightning 

Written by: 
Marc Andreyko
Art by: 
Robson Rocha
Cover by: 
Ryan Sook

It's nice that DC has seen fit to use DC Comics Presents as a testing ground for all the characters that don't get their own continuous series.  Black Lightning had an interesting investment in the Final Crisis storyline of universes gone past, and Blue Devil found himself in the breakroom of the Justice League Headquarters not a few times over the years.  Now the two of them team up to stop a demon and his soul-trafficking mobster with a skin condition and a glandular problem. Overall the art gets kitschy when everything slows down, but in certain pages the kinetics of it give the action an enhancement. Not a bad story, but by the numbers with just enough developments to keep a reader reading. Maybe.

7.5/10
Joker's back. And he's playing mind games with Catwoman to an absolutely ridiculous extent.


CATWOMAN #14
Written by:
Ann Nocenti
Art by:
Rafael Sandoval
Jordi Tarrogona
Cover by:
Trevor McCarthy

This issue of Catwoman is aggravating, due to its ties to the current crossover in Bat-titles "Death in the Family"... yet compelling in its own right. This particular issue goes with the new format of all Batman related titles, namely "Let's all have a heart-to-heart with the Joker", better known as "Death of the Family", wherein the Joker, having had his face surgically removed off-camera, somehow develops superhuman-like powers, not unlike Wolverine, where he can simultaneously be everywhere at once and at the same time develop elaborate death traps, break the neck of every policeman in a station save one, kidnap Alfred, recreate every single action he'd ever made up until this time and monologue until you want to claw his face back off. Here he continues with his amazing new Joker powers by conning Catwoman into paralyzing herself and get a bunch of bat-symbols all over her.  Nothing really feels like it's heading anywhere, and by the time we get to our stop on this ride, we may have already fallen asleep. Catwoman started fresh and still has a bit of that in it, but not for quirky cross-overs that feel like "talkies".


7/10


All the overlapping conversations of 100 Bullets are finally revealed in Wonder Woman, for some reason.


WONDER WOMAN #14

Written by:
Brian Azzarello
Art by:
Tony Akins
Dan Green
Cover by:
Cliff Chiang
Variant Cover by:
Cliff Chiang

Brian Azzarello is doing a good job with Wonder Woman and retooling the mythology of her new place in the DC Universe. The overall reverence for the gods and goddesses, fitting, one would suppose, is the circulatory system that makes this book function. Gone are all the mismatched peculiarities and baggage of the previous volumes, now at least her motives are clear and present. The interactions with all the offshoots of deity and godlings and established scions has been ongoing since this series began, and it seems to sit in its own remote location in the DCU New 52, far away from continuities that would muss it up. This is positive, for the time being, allowing Azzarello to enrich Diana in the manner in which she deserves. Where the Justice League's Wonder Woman feels more teeth-gritting and over-archetyped, the Wonder Woman in her own title is more regal in her bearing, fearless but not beligerrant, and overall inhabiting both her godly namesake and another thing entirely, a far cry from when she was a gimmicky drama queen or a murderous misandrist.


9/10

Saturday, July 21, 2012

Cerebral Superhero Movie Undercut by Tragedy and Political Farce

When blowhard weight-watcher Rush Limbaugh made the bold declarative statement a few days back that there was a liberal conspiracy tying Bane, the villain in Batman: The Dark Knight Rises, the final chapter of Christopher Nolan's Dark Knight Trilogy, to Bain Industries, the company that presumptive Republican candidate Mitt Romney retroactively retired from, those people capable of analytic thought and comic book historians all had a hearty chuckle.  But to postulate such a ludicrous decades-long-in-the-making conspiracy out loud is par for the course where people such as Rush are concerned, speaking without thinking, again and again.  He's since backed off of that assertion and now likens Batman to Romney, while Bane is an Occupy Wall Street villain.  This, again, is a crass distraction tactic grossly misrepresenting the intent of the film's creators, but acutely points out the major thrust of the film's message, nonetheless.  Batman as benevolent billionaire (an image that Romney would prefer to project, minus the Howard Hughes overtones gossiped about in the film's first act) and Bane, a genius terrorist displaying talking points of "power to the people" while holding a city hostage under threat of destruction via neutron bomb (very much a fever dream version of what the Occupy Movement ostensibly stands for in the mind of paranoid delusional neoconservative shills).



Then, on opening night, at a Century 16 theater in Aurora, Colorado, a gas-masked young man named James Holmes allegedly opened fire on a crowd of movie-goers, killing a dozen and injuring dozens.  News reports were murky and details were erratic surrounding this, the death toll and numbers injured rising and falling.  Hints at an MKULTRA or Manchurian Candidate-style implementation of psychotic outsourcing.  Rumors and politicization occurred immediately, mostly by ultraconservatives, raving about values systems without a hint of irony (or perhaps forgetting the automatic weapons they promote decent God-fearing Americans as having a right to bear, even if mentally unstable).  The suspect didn't shoot himself, as so many mass murdering lone gunmen are wont to do.  People say he calls himself The Joker, and his house, a booby-trapped mess of firearms and explosives, will likely be a rich resource of speculation for the weeks and months to come.  Sadly, out of all the confused news reports, attempts at aggrandizing oneself on the shoulders of senseless murder or pointing fingers in tearful anger, only The Onion actually nailed it on the head.  

This tragedy and the embarrassment of the aforementioned Limbaugh Flip-Flop (let's coin that, see if we can get a gif of a whale with Rush's face, beached and flopping, circulating throughout tumblr) unfortunately overshadow a film that stands at this point in time as one of the most cerebral superhero films to grace the silver screen.  

We all had a good time with The Avengers, though perhaps our misgivings about Nick Fury's secret shadow masters (remember, the ones that tried to nuke New York?) might have been directly addressed if the universe there operated as it does in Dark Knight Rises.  Bane's introduction is immediately engaging.  The cast of characters is introduced to us at a sane pace, their stories emerging more organically than many standard billing dramatic films.  The spice peppering the film is a simultaneous resentment and endorsement of entrenched power structures.  

The Dark Knight Rises is "a thinking man's" blockbuster cinema done right.  Bane's "Goatse" mask synths his voice into perfect Vaderesque villainy without immediate cries of shenanigans coming to mind.  "I am a necessary evil," he tells the nefarious industrialist before snuffing out his life.  Tom Hardy sells the role without the aid of facial expressions, getting a chuckle from the audience in the midst of outright carnage. Christian Bale does justice to Bruce Wayne, as was expected, and Michael Caine portrays his textured concern as Alfred Pennyworth with exceptional depth.  In fact, every single actor in this film (with one exception, catch phrase: "hothead") bring their roles to life quite skillfully. 

The movie goes through the checklist of superhero set-up but does not in any way seem rushed or slap-dashed together.  Nolan's choice of scenes inter-cutting throughout the movie make this a film about the subjectivity of each character's reality and the assumptions they make about the nature and circumstances of their reality, being acted upon. These are expressed continuously throughout the film, from Bane's constant nonchalant murders to Selina Kyle's most quotable potable whispered into Bruce Wayne's ear as she picks the valet ticket out of his dinner jacket: "There's a storm coming, Mr. Wayne. … When it hits, you're all going to wonder how you could live so large and leave so little for the rest of us."

The class warfare promised by Bane's scheme is only blinked across the screen at certain intervals.  The idea of icons and symbols are tossed around nimbly, the old themes of fear and the brilliant undermining of realism and fantasy alike play themselves out in grander and more minute scales throughout.  It's a controlled game, with nary a chink in its armor.  Pacing is the watchword of this film. There's no lag or pause that was not well-timed or carefully planned.  What could have been an awkward clustering of special effects and villains (see: Spider-Man 3) instead hits home with a real sense of character and, more importantly for this film, palpable pathos.  

There's a bitter irony surrounding the fact that this movie, hardly an open advocate for gun violence despite the near-constant gun-play (remember, Batman hates guns), became the target of a gun-toting madman's murder spree, and there's an even more bitter irony played out in the doublespeak of the villain Bane being mirrored by pundits, politicians, and philistine pigs to serve their own dubious agenda.  These facts, and the facts surrounding the haul of critical accolades and worthy praise already resting at its feet (and that of the trilogy as a whole) secure this film not just as a fitting portrait for the cultural zeitgeist of America today, but quite possibly the high-water mark of superhero film-making as a whole.