Mainstream comic books in their present condition are such that the amount of capital invested to seed the future cineplex blockbusters is reflected through examples of the medium's true potential, as expressed in successes and even in the failures of its most dismal dregs. As well adjusted members of American society slough off the birthing cowl of high school, so too must comic books deal with their history as a medium geared and stunted for decades towards children and grown-up children. Superheroes are as integral to comic books as a medium as the journey of the hero is integral to most ancient and modern mythologies. How well they are dealt with matters a great deal to the industry.
It is the intent here to draw from the entrenched dichotomy of the supposed mainstream, the "House DC" and the "House Marvel" if you will, and analyze the weight and worth of their good and bad and meh recent releases, individually or in the context of story. In fact, scores for each issue are weighted towards story, with exceptional art tipping the scales towards bonus points unless dreadful. Assessments draw from the history of the standard for each title, within and without the medium's standardized history. Attributions for each review are added on a title by title basis.
I, VAMPIRE #0
Written by:
Joshua Hale Fialkov
Art by:
Andrea Sorrentino
Cover by:
Clayton Crain
We all know that a "DC Vampire" book to fill in the gaps near where a proper Vertigo title (American Vampire) germinates was somewhat inevitable, given the nature of the social biosphere that lets pap like Twilight create a buzz among young fools. I, Vampire emerged in the post-Flashpoint foam of the New 52 as a stand-alone anomaly, meeting at odd angles with Justice League Dark in the "fantastic and magic" corner of the DC Comics New 52 color-wheel. It's done a serviceable job to its readers and seems to take the popular Faustian trope for its main character, Andrew Bennett.
The art for this particular issue sells the story in panels seething modernist influences of the medium and accenting them with a tinge, a pinch, a mere touch of Gothic sensibilities. We get the origin story for Bennet, his connection and encounter with Cain, the first vampire. The pacing is spectacular, the multi-page unfoldings by Andrea Sorrentino worth careful examination and appreciation. In the dustbins of comic books, this title shines like a blood-red diamond. A fabulous combination of elements and delivers what it promises, specifically vampires, in a fresh, slick, well-executed package.
9/10
THE AMAZING SPIDER-MAN #694
Writer:
Dan Slott
Penciller:
Humberto Ramos
Why? Well, a few issues back with his gig at Horizon Labs, Peter Parker accidentally gave an irresponsible iPhone twittering jackass punk kid superpowers. The kid named himself Alpha and, in this issue, smacks around a near-cosmic villain like a tiger pwning a puppy. In the process, though, he nearly kills a goodly sum of civilians, hence the Spider-landing-gear. With each issue since the Spider Island scenario, Amazing Spider-Man has proven that it can pack in fresher scenarios of interest into what should be a rather tired enterprise of recycled plot. There are still surprises and a marked gradation of potential for Spidey and Parker now, less restricted by the limitations of his origins. As super-genius and masked vigilante carrying cards to both the Avengers and the Future Foundation, Spider-Man has settled into "middle age" rather comfortably. The art and writing hit where they fit, and this issue is a relevant example of that.
9/10
BATMAN INCORPORATED #0
Written by:
Grant Morrison
Chris Burnham
Art by:
Chris Burnham
Cover by:
Chris Burnham
Variant Cover by:
Aaron Kuder
Chris Burnham
It has not happened yet, but it will someday. A character is designed for a comic book that will be the synthesis of Batman without the bat, that takes a stance towards corporate accountability in a fashion where the scum of a certain 1% are taken to task for their malevolence. Until then, we have Batman Incorporated. Grant Morrison extends into his personal mythos of the balance between Bruce Wayne's money and Batman's dogged determination. Batman as a global icon to be established with certain individuals throughout the globe is part of the nostalgia that is built into Grant Morrison's style and approach with DC Universe characters. Behind all the merely clever bits he hearkens to the same thing all successful comic book writers do: he finds where he fell in love with comics and writes that.
The age of Morrison when he first touched a comic book was an era where a league of Batman-inspired international heroes came together to fight the injustices close and far from home. It was a time of goody LSD-exploded rainbow Batmen and artificially sweetened boy wonders. An extension of his well-done Black Glove storyline, Morrison's Batman Inc. #0 is a backstory for all the heroes of Africa, Russia, Japan, England, and Australia, but if this were to extend further could we find one in India, or for that matter Pakistan? There is the promise of riches to come for DC if they continue to allow Morrison reign over their dreamscape archetypes, with the art possessing a dynamic shift from still to kinetic with every page, fitting every scene.
9/10
FF #22
Writer:
Jonathan Hickman
Penciller (cover):
Ryan Stegman
Artist:
Nick Dragotta
We have already established that Jonathan Hickman is a Comic Book God by some rights, and his ability to make a second ongoing title for the Fantastic Four, a long-troublesome and sometimes near-dead enterprise, is testament to his strengths. His weaknesses come about in the noticeable contrivance of "wrapping up dangling plot-threads". At times entire issues simply lack the weight of driving action required for the comic book medium, but they serve a sound architecture of plot overall, and at his worst Hickman's dialogue is too choppy or verbose, but it never seems hackneyed or dumb. With FF #22, in the fallout of major cosmic storylines preceding it, the Fantastic Four (with Spidey! Five! Fantastic Five!) confront the self-styled science messiah The Wizard on an AIM island compound. Bentley, a clone of The Wizard, has been raised in the FF family for some time now, the "inherently evil" wise-cracker kid akin to DC's Damian Wayne without ninja assassin training. As always, Hickman delivers and the art is crisp perfect flow. With Hickman's recently announced departure from Fantastic Four, it'll be interesting to see what direction FF, very much his brain-child, will head. Nick Dragotta's artwork is a perfect compliment to this series, with comfortably sparse scenery setting apt tones and characters possessing solid emotion to their expressions.
9/10
THE FURY OF FIRESTORM: THE NUCLEAR MEN #0
Written by:
Joe Harris
Art by:
Yildiray Cinar
Marlo Alquiza
Cover by:
Yildiray Cinar
Marlo Alquiza
Perhaps someday Firestorm will be more than a simple superhero slugfest book. Mind you, that was the limitation imposed on it by virtue of the New 52, where Blackest Night seemingly never happened, nor did Firestorm's entire history. The Fury of Firestorm series has read up to this issue #0 as "the superhuman weapon" motif gone weird, the Firestorm Protocols. Captain Atom deals with the themes of the scope of his matter-manipulation powers, whereas Firestorm just apparently blows stuff up. Firestorms, plural. Sorry.
Major problems for this series include but are not limited to the flat characters, the seemingly pointless story arcs interrupted by seemingly pointless shock value explosions, often set at public landmarks and/or sporting events. It may be that the series is geared towards action junkies that aren't looking for finesse or plot, but rudimentary structures set to give the flat randomly-motivated characters room to explain the things they're seeing as said things are seen, or spout cliche threats against people dressed just like them. The Fury of Firestorm: The Nuclear Man is garbled nonsense at its worst moments and regurgitated fight scenes at its best. The profundities and potential of the characters understanding their powers or having something more to them than simple reaction scenarios is never really explored for more than a moment. If the series is to survive, it needs to carry more emotional weight, or at least pretend it can.
5/10
SPACE PUNISHER #3
Writer:
Frank Tieri
Penciller:
Mark Texeira
There's silly and then there's silly that knows how silly it is. On the heels of Deadpool Kills the Marvel Universe limited series comes a type akin in its major meta-style kookiness. Space Punisher, which is exactly what it sounds like. It's the Punisher. In space. This is that bit every Marvel fan speculated on at least once, where Frank Castle, armed with only a robot and space age weaponry, goes cosmic kill-ride with a list of most of the cosmic names of the Marvel Universe, along with variations of villains to murder memorably as he goes. If you like over-the-top action thrill rides, senseless violence, and tentacle clone armies of Hitlers, heroes and characters warped between humor of Lobo and the no-nonsense ultraviolence of Judge Dredd, this piece of Marvel weird come to life lies somewhere in between. In this almost-hilarious enterprise of an issue, Frank Castle gets closer and closer to his answers, and the Watchers that killed his family are in his sights. There's no need to think too hard about this one. It's a limited series, and it's fully aware of itself. The art is at times too spare, but overall it's a piece that can be spotted for what it is. Fun and action.
7.5/10
SUPERMAN #0
Written by:
Scott Lobdell
Art by:
Kenneth Rocafort
Cover by:
Kenneth Rocafort
Variant Cover by:
Kenneth Rocafort
In some ways, the dilemma of the DC stock of characters is wholly understandable. They see the need for constant revisionist history of storylines and events to fit the long-term goal of loyal readership. With Superman we have the most difficult task of all, stripping away his acheivements and accolades and toning him from the level of Supergod to perhaps demigod. Gone is his lawful perfect attitude towards all things, staggeringly high intelligence, and ultra-refined understanding of his powers.
The New 52's Superman has been described as near-socialist in his stance as a hero. He fights against not just tsunamis and alien invasions, but government corruption, media bias, terrorist attacks and alien invasions. And tsunamis. He's been taken down a few notches, save interesting portions of Action Comics and blips on the miasma of Superman as a title itself, where the old ideal shines through. With Superman #0 we see his father's story, that is, Jor-El, studying the potential reasons for Krypton's imminent demise, which thanks to ham-fisted plot-tinkering would appear to have been arranged by someone of great power and influence. The art for this particular issue is breath-taking, so much so that the sparsity of Krypton's culture in favor of a chase sequence conspiracy seems tolerable. The final page raises whole new questions, and we are left with a potential storyline involving time-travel to unravel the secret conspiracy of why Krypton died (as apparently it's not just because Despair suggested it to Rao in Sandman: Endless Nights) and how that affects Earth's possible demise.
8.5/10
ULTIMATE COMICS ULTIMATES # 16
Writer:
Samuel Ryan Humphries
Penciller (cover):
Michael Komarck
Artist:
Billy Tan
The past year or so of the Ultimate Universe has seen dramatic changes and bold decisions, mostly in the wake of Ultimate Spider Man's death. Ultimate Reed Richards pretty much decimated Europe, killed almost all the Asgardian gods, went to war with a superhuman Asian army, and annihilated Washington D.C. will an antimatter bomb. Texas immediately secedes. Meanwhile an Evangelical Christian bigot has co-opted an entire army of Nimrod Class Sentinels and declared major portions of the southwest as a sovereign territory, as well as calling for death to all mutants. Who it turns out are human-made. So. Steve Rogers retires out of shame and this is what happens? What would happen if perhaps he was simply sworn in as president of the United States and rebuilt the nation through force of arms? Ultimate Comics Ultimate #16 answers this question and a few others. It's commendable enough that each Ultimate series and its Earth variant have moved further from and closer to the Earth 616 (latter being the surprisingly refreshing and tastefully done Spider-Men). They piqued interest in what might very well have been a dud enterprise based on the lightning in a bottle that was Mark Millar's first pass at these alternate reality Avengers, certainly paving the way for works and multi-billion dollar movies to come. Since the gradual phasing out of Jonathan Hickman for Sam Humphries, the title's dialogue has suffered somewhat in quality, but vestigal plot-devices linger on, leading to what may wind down into nonsense but for now keeps pace with the build-up that brought us to this point.
8/10
AQUAMAN #0
Written by:
Geoff Johns
Art by:
Ivan Reis
Joe Prado
Cover by:
Ivan Reis
Joe Prado
Variant Cover by:
Ivan Reis
Admit it. Everyone thinks Aquaman is a joke. The New 52 provides him a means to drop all the baggage of his history and start fresh. So it is that with Aquaman #0 we see a story from his life where, prior to heroics, he's simply confused and angry about his questionable heritage and seeks out his first answers. Under the sea. In many ways the art of this series has been a major selling point, serving the story to such a great capacity that if it was a lesser artist would have killed the baby in its crib. As things stand, Aquaman has come to a point where you can relearn his history without knowing the phases of "hand/not hand", "hook", "bionic hand", "sea god powers", "king/not king", "moody", "useless", "dead"... and reinforce his ongoing animosity with his half-brother Black Manta. He's depicted too variably in what few other New 52 titles he's appeared in, but with this series, he's less out of his element, pun most certainly intended. So long as they keep reminding people that the art sells the story in Aquaman and less the other way around, everything for this title should remain relatively kosher. Ha. Kosher. Get it? Alright.
8/10
X-TREME X-MEN #4
Writer:
Greg Pak
Penciller (cover):
Kalman Andrasofszky
Artist:
Paco Diaz
You'd be better off forgetting the Chris Claremont brain-child X-Treme X-Men that emerged from the sewers of Marvel around the same time as Grant Morrison's New X-Men. The new title X-Treme X-Men follows a group of characters that first appeared in Astonishing X-Men, playing alt-reality foils to Lawful Neutral Cyclops in a reality where Charles Xavier is a bit of a dick-head. Then they reality hop, apparently along the lines of the little-loved but potentially fabulous Exiles series. With X-Treme X-Men #4 the team, if in fact it can be called that, consists of a Charles Xavier head in a floating jar, James Howlett, Dazzler, and an alternate reality Nightcrawler (common since his death on Earth 616) and they team up to... well, it's hard to say. "Kill about a dozen evil Xaviers" fits, but it's an "episode to episode" scenario in many aspects, the true overarching goals unclear at a glance but hey, who cares?... Feels like the old series Exiles mixed with Sliders mixed with Quantum Leap, to an extent, and just like Exiles it's very mutant-heavy in all respects. The art and the general "just go with it" attitude of the title overall save it from falling into the realm of being too snide or overly hokey. If every two issues or so we get to see this reality-hopping crew have a random encounter or three, it should make for neat cover art at the very least.
8/10
RED LANTERNS #0
Written by:
Peter Milligan
Art by:
Ardian Syaf
Vicente Cifuentes
Cover by:
Miguel A Sepulveda
Let's just say you don't want to be a jaywalker when the Manhunters decide to get feisty. What has come as a pleasant surprise is that the title Red Lanterns has survived as long as it has. It showed a strange sense of potential, twisted as that may at first seem. Atrocitus, the first Red Lantern, provides explicit details of his motivations and origin with Red Lanterns #0. Also, it turns out that he had relations with a demonic space squid, and learned the lessons of the Five Inversions, using their bodies to craft the Red Lantern battery in the first place. These and other details are filled in that should prove of interest to both new and old fans of the Green Lantern stables of stories. Overall, this issue shows the complications of a character you might expect in a Lantern whose primary motivator and power source is rage. Though not inherently evil, but more inherently brutal, the red end of the spectrum seems motivated by injustices rendered by figures of authority, and with the recent and blatant abuses of power rendered by the so-called Guardians of the Universe, along with the removal of Hal Jordan and Sinestro from the board, war is almost certain. They'll be calling it the Rise of the Third Army. This issue plants seeds for that and more, and although rushed in some spots and wordy in others, sports a certain confidence overall, which leads to a stronger fan base in the long run.
7.5/10
WOLVERINE #313
Writer:
Jeph Loeb
Penciller:
Simone Bianchi
This whole mess sucks. I'll get to this review when I am done wolveretching. God. Such a terrible taste in my mouth.
Really, how many times will Wolverine nearly kill Sabertooth? Kids shelled out good money to see him decapitated once and for all, heck, there was a hardcover copy and everything. A clone killed Feral, is that what you're saying? And this Romulus and Remus thing that we're led to believe was behind even what was behind the behind of Weapon X program?
What's so effin' difficult about writing a Wolverine storyline? Sure, send him to hell, okay. Let demons take over his body. Then hem and haw over him dealing with the same tired pattern, maybe throw in a Gorilla detective for comedic relief, or gross everyone out with yet another hint at his mysterious past and shit, fine, you know what? Don't care. Stopped caring. Wolverine should be dead from overexposure by now. He's impossible to kill by virtue of his popularity, okay, we get it, but you can write a story without it being about something fifty to four hundred other people have already done. Mark Millar got it right, and that was ages ago. Since his revelation of memory after M Day, we've had Wolverine run ragged joining the Avengers and becoming a headmaster of a new school and being featured in his usual six to ten guest star spots either subverting his classical image or tritely attempting to make it more shiny.
At the end of the day, this most recent plotline is to make us believe that Logan, James, whatever you want to call him may have volunteered for the Weapon X project, used to work for Romulus and Remus, and bladdah bladdah forget anything you knew before, let's change the ending to something besides a faked alien threat, yeah, let's make it, um, Dr. Manhattan bombing the world, sure, let's dumb down the whole thing like a Zach Snyder feature and end it with him kissing the hot immortal redhead or whatever, Christ, fine, do it. Get Jeph Loeb to do this series forever, let him turn Wolverine into an actual wolverine. Yeah. Team him up with Liefeld and a team of cancer monkeys. It's over. I'm done with it. Wolverine's officially jumped the shark, folks. Nothing to see here.
Art for the past few issues with this effrontery against all previous issues has been fantastic. That's it. That's all that's even remotely good about it. Even then, to be honest, it just makes me nostalgic for old back issues of Heavy Metal. Let's strike these past three issues from the record. Bury them like E.T. the video game.
4/10