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Showing posts with label Good comics. Show all posts
Showing posts with label Good comics. Show all posts

Friday, November 23, 2012

New Releases from Marvel (+Now!)

Every True Spidey-Fan in the country knows what's up with this image. Do you?


AMAZING SPIDER-MAN #698
Writer: Dan Slott
Penciler: Richard Elson
Colourist: Antonia Fabela
Letterer: Chris Eliopoulos
Editor: Stephen Wacker

There's a certain air of gravitas surrounding the only title left standing at the three digit mark at Marvel, and it couldn't be in better hands than the brilliant Dan Slott and the fluid Richard Elson.  

A little-known aspect of geekdom that some casual purveyors, high-minded critics, and snobbish dilettantes rarely find pleasure in is the purchase and reading of a new comic book, serialized and standardized for our consumption, and then immediately re-reading it. 

This is in fact the unstated goal of any comic book writer and indeed the artist as well, but along different lines.  A comic book writer wants you to come back to the story with a fresh pair of eyes after the big reveal several issues into an arc. Old dialogue (and even the character's internal monologue) works differently with the new parcels of information presented, a bit down the line, twisting or turning meaning, while huge chunks of storyline form in increments, serialized as they are, episodic as they can be. 

With this issue of Amazing Spider-Man, Dan Slott has achieved this effect in the cleverest way possible. After following the story with a wary eye since the refreshingly easy taste of Slott's cleverness with Spider Island, and the too-even assembly of Doc Ock's global frying master plan thwarted (or so it seemed), this reviewer found himself re-reading this and every issue since that latter arc in a frenzy of double-meanings and undertones and foreshadowing.  Nothing is forced. Nothing is actually conveyed as trite, even when going through well-worn territory (read: recent Hobgoblin story).  With this issue, and indeed, his entire arachnid-based oeuvre, Dan Slott has proven to be one of the absolute finest Spider-Man writers of all time.  Do readers agree? The issue's already in its second printing, if that's any indication.

10/10





That's right. Iron Man is showing up with a jet crate full of champagne, loose women, and nukes.


IRON MAN #2
Artist: Greg Land
Writer: Kieron Gillen

Let's face it. Tony Stark is a prick.  

With the fifth reboot/relaunch/volume of the Iron Man comic, we find that primary concerns of Mr. Stark include a: his attempts at altruism and atonement for being a de facto weapon-supplier being cooked up by friendemies into hubris-flavored crow, b: he's very very cool looking when he's drawn by Kieron Gillen, and c: corporate piracy and take-overs are a threat to any good superhero CEO.

Certainly, the inner monologues are snappy, and the tech is high-grade. There's some cockiness to the manner of presentation, and stiffness in certain scenes, but we can chalk that up to first-day jitters. However, there is an underwhelming sense of drive here. Sure, Pepper Potts is pissed that she can't be ... I'm looking for a "p" word here... paid? Rescue? Matt Fraction drew out the last issues of Iron Man into an entirely-too-large spectacle, which while pretty and making all the right buzzes and clicks, didn't feel any more substantial by the end than this iteration of the series does at its outset.

Naturally, with the oncoming blowback towards corporate overlords of America, even now bickering to get the middle class to blame the poor for their own inept malfeasance, we can expect perhaps a message from Tony Stark at some point in the future (infuriating super-rich prick that he is) to all of his fans.  Something unbelievable clever and simultaneously hollow that amounts to "Hey, I'm not a bad guy, I'm just a white male power noble fantasy mixed with high-tech knight moral code. I'm the billionaire that sleeps with all the women you'll never get. Don't hate me because I'm better than you. I do good things." 

Sales for this title can be expected to pick up once the next movie comes out.  


7.5/10



Sometimes you have to wonder why robots would want murals depicting their annihilation of all mankind.


X-TREME X-MEN #6
Cover Artist: Kalman Andrasofszky
Writer: Greg Pak
Penciler: Stephen Segovia
Inker: Stephen Segovia

Remember back when Marvel was the "House of Ideas"?  

Remember the classic and not-so-classic run of "What If?" and "What the...?" and then later "Exiles"?

X-Treme X-Men delivers the essence of all that in a "steampunk alternate reality heroes joining forces to stop evil Charles Xaviers throughout the multiverse" package.  It's fun. It's functionally one of the most fun comic books being released in stores today, and for some reason simultaneously the most "out of the loop" in the entire company's universe.  X-Treme X-Men is like that cool cousin you only see at family reunions that has a crazy mother (your aunt, Astonishing X-men), but they used to be really geeky and stupid (Claremont's original X-Treme X-Men).  Now they've got a special oomph to them, though. They'd be a black sheep if your family even cared enough to notice them. 

X-Treme X-Men isn't a guilty pleasure, that's insulting. It's an anomaly, a set-up for early cancellation (think Firefly), by virtue of how quirky and good it is. But each issue is packed with snappy and interesting story, the art always somehow perfectly fits the quirky appeal of the story, and it flows well.  Overall, a real treat. Greg Pak deserves some Offbeat Title of the Year award, truth be told, and in this issue Stephen Segovia's jagged style moves like an angel with dirty wings.


8/10



Admit it. You've always secretly wanted to set an elephant on fire with Ben Franklin's ghost.


DEADPOOL #2: "WE FOUGHT A ZOO"
Cover Artist: Geof Darrow
Writers: Brian Posehn, Gerry Duggan
Penciler: Tony Moore
Colourist: Val Staples
Letterer: Joe Sabino
Editor: Jordan D. White

There are two reasons you're buying this comic, really. One, you know who Brian Posehn is, or you were at the comic book shop and you noticed Geoff Darrow's talented muckety muck all over the cover. 

You're not buying this comic because you love Deadpool, so don't pretend otherwise.  Deadpool's readers, myself among them, have been jerked around by this schizophrenic suicidal burn victim merc with a mouth for well over a year in the series before the Marvel NOW! revamp/rerun.  It's time for change, to borrow a line from the President of the United whatsit. 

Brian Posehn loves comics, but the biggest worry one has about a comedian writing a comic book is (oddly) that sometimes that just doesn't work.  We saw Kevin Smith flounder and flub Green Arrow and Daredevil (they called those "a tad talky" back in the day), and we've seen Gilbert Godfrey screw up that time he wrote an issue of The Punisher (lie), but almost immediately in this arc of the series we are introduced to all the elements necessary to expect a good run out of this comic, plus a sassy fat black lady that works for SHIELD (who enlists Deadpool in a "hurry up and get to the hi jinks" heated moment to stop resurrected dead American history figures).

The real test and payoff for this series is still a few issues away, but for now, the quips are fresh, the plot moves along at a steady pace, and Tony Moore's art honestly exudes how much fun he's having with it. When everybody stops laughing for a moment to catch their breath, we'll see if the stitch in our side is from all the laughs or inoperable lung cancer. 


8.5/10



There are currently 9,876 dimensions overlapping with Marvel 616. Next stop? Jersey City. It always ends up like this.


CAPTAIN AMERICA #1: "Castaway in Dimension Z"
Artist: John Romita Jr.
Writer: Rick Remender

We start this issue out with a flashback to a young Steven Rogers witnessing his father beating his mother, who not only stands her ground but teaches the future Captain America a lesson he'll carry deep into the future.  This gives Rick Remender's skills as a master of efficiency in scene dynamics a chance to shine. It also gives John Romita Jr. a chance to draw a bruised-up puffy face, his wheelhouse. 

In all seriousness, this issue of Captain America proves Rick Remender has the stones to run with the big dogs, as if there was ever any real doubt.  He goes through the checklist of perfect set-ups to establish character while paying homage to the arcs immediately preceding this one. Sharon Jones and Captain America's relationship, taken out and hung up on the wall for everyone to mull over. Zola and Dimension Z, hearkening to the first shows of promise Remender provided in the old days of Fear Agent.  

All the elements are present and everything is accounted for. John Romita Jr. is practically a seal of approval for writers at Marvel, at this point. He's familiar enough with the histrionics of the medium to convey everything more efficiently than he once did, and perhaps Rick Remender pushes that a bit with the script.  

In all honesty, this reviewer has not bought a Captain America comic book since 1995, when Mark Waid and Ron Garney involved themselves in much the same tones as can be seen here, in the old star-spangled super soldier.  For Remender and Romita, there will be an exception made, for however long it takes.


9.5/10



Would you attend a Power Point presentation put on by Bruce Banner? If the projector breaks we're screwed.


INDESTRUCTIBLE HULK #1
Artist: Leinil Yu
Writer: Mark Waid

Speaking of Mark Waid, bless his soul for taking on this particular project, after the various Hulk fracases of previous years inevitably sizzled back into status quo territory (as they always do, no matter how many different colored Hulks are actually produced, how many edges to Banner's psyche are explored, whatever)...

The difficulty, of course, comes with the fact that besides being a force of nature in purple pants when he goes green, Banner is a scientist, and he is overshadowed by Tony Stark and Reed Richards, and heck, even Peter Parker's got a job at Horizon Labs these days.  Waid pulls this to the forefront almost immediately, and then moves in with that SHIELD edge, now involving the inevitable Maria Hill interview.

After years of working on the series Irredeemable (and seeing it all the way to its natural and satisfactory conclusion) it's good to see Waid returning to the mainstream and one-upping any misconceptions about his status as Silver Age Standard.  With Leinil Yu as ever giving us cinematic expression with each panel, the major thrust of the new Indestructible Hulk is rather straightforward, but opens up to great realms of potential.  

If everyone involved wasn't already vetted, this reviewer would be concerned about the status quo creeping back in, or worse, the botched attempt at revamping the status quo, then the mangled attempt at un-botching the revamp, then throwing the whole thing out the window and trying to multiply to solve the problem, then trying to divide it, subtract it, and add it again.  I have just summed up nearly a decade of the various Hulk series up to this point. If anyone is capable of taking down that mess and putting it back to work right, dividing by zero, practically squaring the circle, it's Mark Waid. Godspeed, I say.


8/10



Friday, June 29, 2012

League of Extraordinary Gentlemen 2009: A Gentlemen's Review

Their expressions pretty much sum it up, yeah.


Pull in close.  Warm your feet by the fire. Fancy a cuppa? We're going to take some time to explore the latest installment of comic book legend Alan Moore's League of Extraordinary Gentlemen, Century: 2009.  It's penciled by the fantastic Kevin O'Neill (of Marshall Law fame) and co-published by wunderkind publishers Top Shelf Productions and Knockabout Comics.  

The first thing to note before we delve into it is that this is in many ways a more sparse presentation than previous installments, owing in part (no doubt) to the fact that present day copyrights impinge on Moore's possibilities with literary cultural collage, one of his major strengths and a backbone of the series as a whole, since the initial premise is, after all, drawing from stables of established figures in various canons and re-imagining them in a world where they all live side by side.  Moore, of course, is fully aware of this limitation, and plays with it like a pro, but more of that in a moment.  

We arrive in this fictional parallel to our not-too-distant past with none of the orgiastic fanfare of previous explorations.  Orlando, the gender-switching immortal with three millennia under his/her belt, is a traumatized soldier in parallel reality Iraq (Q'Mar), set to receive a medal and a ride home after snapping and slaughtering not just insurgents, but also his fellow soldiers, all nearby civilians, and a dog.  Upon returning to the abandoned hideout of the League, the wizard Prospero orders her (gender-switch in the shower) to find Mina Harker and stop the Antichrist and his forthcoming "traditional Apocalypse", formulated by Crowley manque Oliver Haddo. 

Pause a moment and examine the litany of curse words that the Prime Minister's "Fixer" streams in the background on the telly while Prospero chews Orlando out.  Where is that convolution of Moore wit we've grown accustomed to?  That overwrought double and sometimes triple entendre hidden behind layers of homage and nostalgia?   Hiding under a thin layer of disgust with current trends of banality within the mediasphere, old son.  He makes very little effort to disguise it. 

A throwback to previous installments ties up certain plotlines dedicated readers might have lost track of.  The MI5 propaganda institution gives wry references to the James Bonds of times gone past (can you spot them?) and the Coote Institute (descendant of Volume 1's girl's school, directly referencing randy what-the-butler-saw-and-what-have-you's of Britain's erotic serial The Pearl) dovetailing with the Gallywag-oriented backup story and poor Mina's dementia. 
Grant Morrison's King in Yellow Mobius Strip Tease seems tame by comparison.

Clamor on through the small references to popular culture that manifest as vague asides throughout the streets of London as Orlando and Mina attempt to piece together their team (adventurer Alan Quartermain has degenerated into a heroin-addicted bum and coward) and the location/nature of the Antichrist.

Is that the current incarnation of The Doctor strolling through King's Cross with the first one? Surely not.  Orlando and Mina consult with Norton, the Prisoner of London, who directs them to a hidden train platform, gore-streaked and corpse-filled, hearkening, of course indirectly, to Harry Potter's magical train station leading to Hogwarts.  When Mina and Orlando take the train to the (decimated) "Invisible College"  an interesting point is made.  In the midst of theories about the relation/reflection of this blasted dreamscape to the real world, Orlando relates the magical school massacre they're traipsing through the aftermath of to the school shootings in America.  And suddenly, in a series where only the Prisoner of London got to make cryptic crossword comments relating to the "real world" while everything else related to a literary looking glass, we have a direct reference to our reality.  The parallels to fiction's inter-relatedness to fact has often been a point Moore engaged (notably in the wonderful series Promethea) but here we can feel his point bearing down with a certain bitter gravitas.  Flashbacks from the point of view of the Antichrist have Oliver Haddo look us (him) in the face and call him (us) a banal disappointment.
The AntiChrist has no sense of Feng Shui.

On first assessment, one could call this latest (last?) installment of The League of Extraordinary Gentlemen the least fulfilling of the lot, yet Moore's covered even that base with the framework of the storyline as a whole.  Modern society, the banal Antichristing fly-harangued redundancy that it is, has become a dreary mess with little to no sense of purpose. The bustling over-populated chaos bustle of previously explored centuries and their dirty alleyways has been replaced with austere camera-lined bland streets (the spirit of this age embodied early on in the story with a passing glance over an album cover titled "Oh, Who Cares?").  Not even the eternally present black cat of previous League episodes can be found.  The fornicating faeries are all dead. The Blazing World has receded, and our only fully male hero of the series is an opiate addicted sot until the final act.  Even our villain, the petulant Antichrist (scarred, exploited, nameless) is little more than a grubby wanker with an eyeball problem. Yes, he's pretty much Harry Potter, if you want to be puerile about it. And yes, Harry Potter is pretty much Tim Hunter. And Tim Hunter is the oldest son of artist John Bolton, as much as Orlando is Roland. And so on.

There is texture, even in the sparseness allowed in this work.  At the climax we're given a curious confrontation between the Poppinsesque "final goddess" and the Antichrist. We're given a dozen tiny "in-jokes" (as opposed to the hundreds of Volume Two) and we are given a few hints of potential foreshadowing (including a potentially disastrous "Moriarty-sperm-repopulated moonman war" hint hidden at the end).  Is this the final step for the series, or just this volume?  Whatever the case, it's been a hall of floor-to-ceiling looking glasses, and it has reflected the arc of our own world's disintegration with the aplomb we have come to expect from Alan Moore.

If a forthcoming fourth volume is yet to be had, I'd welcome it.  The territory is still ripe, even if the content has to shift considerably.  The trip has been an interesting one, to say the least, and if it were to crack open a wider portal and bridge that rift between what is real and "not-real" then we would all be well-served.