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Showing posts with label comic books. Show all posts
Showing posts with label comic books. Show all posts

Friday, May 1, 2015

Comics Aren't Just for Fans, Anymore.



Here on the eve of the official American release of The Avengers: Age of Ultron, we'll examine how the film medium has impacted the comic book medium, what truly motivates them, and maybe, time permitting, we'll dig into the 'pataphysics of their eschatological mimesis.

Let's look at motivations first: Gillette has an ad running right now that sums up the condition of the modern superhero's multiversal constant of cash. It depicts a razor cycling through the superpowers of The Avengers, turning the bathroom of a faceless male onlooker into a war-zone.

"Sure! A razor could be built using Avengers-inspired technology," a steely-voiced narrator intones, "but it clearly shouldn't be." At this, the super-razor hulks out and collapses the sink into a pile of rubble.

Sure, cinematic mega-franchises could be built using comic book inspired story-lines, and maybe they shouldn't, but they certainly will.

The primary motivation for the excess to be found in the film's plot and performance, as well as the accrued product placement in and around it is nothing new, and relatively simple.

THERE WILL BE A RETURN ON INVESTMENT.

All individuals involved in this new and terrible future have these words tattooed on their foreheads, in florid script like Leto's Joker, though visible only with They Live sunglasses. As the people funding these films seek a return on investment through megamillions grossing, so to does the individual moviegoer invest their time and money into visiting the temple of theater and losing themselves in an entertaining spectacle, for any number of reasons. But anyone with even a passive stake in the experience should know their place. An ant on the rim of a teacup perched on a giant pile of cash.

Imagine it's a gala fundraiser for fun. James Spader will be there. A small child will make a mess out of their Hulkbuster highchair with noodles shaped like Tony Stark's helmet.  Scarlet Witch and Quicksilver will disavow any ties to their father Magneto, holed up as he is in a revived 20th century Fox camp, while they are trading up for an Agents of S.H.I.E.L.D. Mickey Mouse Club Hydra tie-in origin.  A tiny Ultron will push a Target shopping basket filled with Subway sandwiches and T-Mobile phones into an Audi. The Fantastic Four comic book will be canceled (for a time), and placed in a tomb designed by Bob Iger, who will then do a jig to celebrate. This will compound the frustration of every fan still being trolled by the awful marketing campaign for the Josh Trank film due out in July.  Corporate synergy meets spite in the name of cash, as fictional families and cities crumble around warring corporate titans like so many Gillette-annihilated bathrooms, eerie echoes of America's own corporate-sponsored perpetual secret and public wars bouncing off the wreckage.

It's worth noting that this fancy robot mayhem is being released roughly in conjunction with the comic crossover rehash rebooting cosmic super-event Secret Wars, wherein the Marvel Comics Universe (Earth 616) collides and fuses with its Ultimate Comics counterpart (Earth 1610).  The timing for this has been carefully calculated, as new readers or prodigal ones are welcome to join in the "starting from a blank slate" offered by the eschaton/apotheosis, which will consume these two universes (and more!) for months to come.  Various titles offer renewed takes on dead or dangling plots from decades gone by, and will, in theory, infuse a renewed enthusiasm into readership.  Marvel even went so far as to provide a Secret Wars spread detailing (with ISBNs!) what books you should read from the past twenty years to keep up with the upcoming amalgam battles.

It may help to go over a bit of the retconning and ham water that led us to this point. The Ultimate Comics line was conceived in the early days of the Bush Administration as a means of proving the Marvel brand was capable of casting off the "immature baggage of the past" for the cultural cachet of the present and future, specifically in a more cinematic manner.

Decades of stagnant backstory on the part of this or that Status Quo superhuman can wear down the interest of that elusive and ever-expanding target audience, The New Arrival. The New Arrival is a more casual creature, chill, with none of the loyalties of a true fan, but also none of the bitterness or cleverness that comes with a critical faculty for the stuff, either. Movies, being more immediate in their presentation and proliferation (and profit margins), are an excellent bait for The New Arrival, with titles finding that unique balance of "blank slate" and Status Quo upheaval/reinforcement as the perfect hook.

Such was the motivating factor behind Marvel's Ultimate Comics, the Baby Daddy of the current Marvel Mega-franchise.


The slick wide screen action movie dialogue and pacing of Mark Millar (Kick Ass, Kingsmen: The Secret Service) and Brian Hitch's movie star appropriation schema made Marvel easier to digest for the simpleton movie executives and new (youth dollar) readers.

It was in this spirit that Nick Fury (1610) "traded up" for the likeness of one Samuel L. Jackson, who is more than willing to provide his talents for the character in as many films as they will pay him to do. In current continuity, the original Nick Fury (616), after killing The Watcher and stealing one of his eyeballs, became a haunt of the Blue Area of the Moon called The Unseen. A while ago, a convenient Nick Fury Jr. (also a Samuel L. Jackson lookalike) manifested in true soap opera/lost son/sad trumpet style within Universe 616, clearly to avoid confusing New Arrivals who didn't know (or can hardly bring themselves to care) about the fella that spent time with the Howling Commandos half a century ago.

As the pool of knowledge for the fictional universes expand, so too is the term "fan" itself watered down.  Two sets of knowledge, one obscure and clumsy, one overly slick and refined, vie for objective validity in a subjective reality. "Fandom" and its antagonistic social media camaraderie comes in many forms, and the bitter nerds of yesterday serve as models for the bitter nerds of tomorrow.

This New Arrival is broader and deeper than the pimply white male nerd specter that has dominated the market's attention for ages.  In an age where Spider-Woman shame-Googles her own butt and Twitter sees a hashtag campaign started to fire a writer started because a trauma victim lacked reading comprehension skills and tact, we find ourselves with a lady Thor who can make Mjölnir dance like a chitauri on a hot tin roof, and a certain Sam Wilson standing in for a powerless Steve Rogers.

The militarization of mainstream comic books has ever been tied to its origins and upbringing, and the devastation once contained to constraints of a paper-based media has been made more real in the expanded cinematic universe, a reflection of the standards set by the consumers voting with their cash and time.  As technology has advanced and the medium along with it, the narrative has adapted to fit the moral climate and political allowance of society at large, which can be seen throughout plots driven through every era of the industry as a whole. As a result, the corporate oligarchy is reinforced or reasonably deconstructed in the narratives, which gives strict rules over suspension of disbelief that fans can react or overreact to accordingly.

Once thought to be the childish arcana of nerds and simpletons, in years past comic books have shown their mettle for progressive storytelling, especially with independent publishers.  Yet the health of the mainstream industry is inextricably tied to that market, with many authors and artists seeking approval or at least a paycheck from the monolith before branching out accordingly with such beauties as Promethea, Saga, or East of West.  Furthermore, any melancholic nay-sayers should remember, the stakes have been raised since the first Avengers film grossed over a billion dollars worldwide, and with that, the ability to help the people funding these PTSD-flashback inducing Inception drum thrumming city-annihilating drama rambles get a major return on their investment.

Mainstream Comics are not just for fans of the comics anymore. They haven't been for a while. Mainstream Comics are for New Arrivals first.  Instant appraisal for the uninitiated is demanded, in all things.  Comics, by virtue of accounting for a lower percentage of sales than cinema, act now as a testing grounds for plots and ploys that may be reproduced digitally later, one way or another, which plays with the overall image society chooses to project unto its masses, in memes or simulacra.  The new mythology has taken root, and whether or not it will reach its saturation point sooner or later is, to some extent, dependent on the quality of the product provided.  No pandering, and no idiotic glad-handing, if you can manage it, Hollywood.  Will the time come that the vaunted Disney-cum-third-act-Tetsuo finally overtakes all major imaginary universes after Star Wars chokes out Star Trek with J.J. Abrams's hands, creating a monopoly over vast swaths of nerd entertainment, as if Pepsi and Coke fused, or DC and Marvel, for that matter?

At times it seems Marvel is capable, with their plot-driven characters, of moving more freely than DC.  While the metahumans of DC Comics shift more subtly due to their greater iconic and cosmic ties, they are to a certain extent incapable of the frailties of folly Marvel Studios has found success with in rehashing, for instance, The Guardians of the Galaxy (the key is always a relatable protagonist).  Common sense has it that competition between companies is positive for the market and the consumer, and it helps the industry at large if they are both successful and strong in their undertakings.

We will see massive adulation and careful criticism of the hooks and MacGuffins produced in this Whedon-soaked romp of robots and responsibility. Those that contributed to this spectacle will find that they will be richly rewarded for doing so.  The strength of mythology found in comic books will find its proving ground once again, as a marketable venture for Hollywood and beyond.

What of the small folk in the two respective universes, hung in stasis between Wednesday shipments? What about the minor nuances of a stable environment wherein characters can grow, change, and adapt in a manner that audiences will respond to?  Are the laws governing the metaphysics of flying men off limits to everyone but Benedict Cumberbatch's rendition of Doctor Strange?

As the abyss stares also, so will the commodification of superheroes continue to gain steam in the world of cinema.  In this brave new age, medias blend into one another as through a semi-permeable membrane, fundamentally altering one another, and the results are given relevance by Vox Populi in the form of cash.  Cash enough to buy a small country.

The future of Mainstream Comics could be presaged in the speculation bubble that arose in the 1990's, or perhaps it can be best summarized by commercials for razors and shopping outlets.  In either event, there is a potential for pleasant growth or vapid regurgitation.  We could see Lazarus or Frankenstein's monster, in the wide-screen mega-events yet to unfold.

Whatever the case, remember, we watch these things to enjoy them.

Watch carefully, see if you can spot the strings.

Thursday, February 21, 2013

DC's Green Lantern comics: Wrath of the First Lantern

GREEN LANTERN #17
Written by: 
Geoff Johns
Art by: 
Doug Mahnke
Christian Alamy
Cover by: 
Doug Mahnke
Mark Irwin
Variant Cover by: 
Doug Mahnke

Many years ago, when Grant Morrison was writing a brief successful title for DC Comics called "JLA: Earth 2" the antimatter Green Lantern's ring said a word echoing from ages past and total obscurity, which has now emerged, center stage and super powerful. Volthoom, the First Lantern. It feels weird knowing that Hal Jordan is so very unsuccessful in his own title. He's practically dying to get back into it, since he and Sinestro found their way into the space between life and death that house the spirits of the Black Lantern Corps, well... here's the thing. Our "First Lantern" Volthoom is a psychotic cosmic sadist. Conceptually possessing the power of a god, the ability to tweak reality via different individual's "lifeline constellation" and feed on the emotional spectrum that it triggers within each character. This will no doubt as the series continues (alternating between each title until it exhausts itself with Volthoom's inevitable undoing via his own hubris/sacrifice of one for the many/etc.) be an opportunity for the characters proper timelines (since the reboot) to be explored. Doug Mahnke needs more awards for his work on this title. Geoff Johns would appear to be heading out (leaving the Green Lantern title soon) with a bang or two.

9/10




GREEN LANTERN CORPS #17
Written by:
Peter J. Tomasi
Art by:
Fernando Pasarin
Scott Hanna
Cover by:
Andy Kubert
Variant Cover by:
Andy Kubert

Guy Gardener has gone through enough phases by now that the human centipede 4D creature featured on the first major splash-page of this issue is more freaky in some ways than any other of the First Lantern's visits. This all calls to mind the spirit of Grant Morrison, who briefly touched the Green Lantern mythos (which has for so long been Geoff's baby) with Final Crisis, years ago, and also in the aforementioned Earth 2, which mentions Volthoom in passing (certainly other instances of this name arising have occurred, but with this run of the Green Lantern books we really get to see what he does). But specifically, the end of Morrison's fantastic series The Invisibles reaches a point at which the main character Dane acheives a heightened awareness of dimensional superstructures. This runs parallel to the power of Volthoom the First Lantern. With this particular issue of GL Corps, he feasts on the emotional spectrum (he prefers pain and despair) of the oddly effervescent Guy Gardner. It's worth noting that this veers into his brief time as a Red Lantern and focuses on the red herring of death and doom (in store for Jon Stewart next issue). Overall, a pretty decent issue. Fernando Pasarin has a quality to his detail-work that serves the wordy but worth-a-reread script by Peter J Tomasi.  Story flow works, and this doesn't feel especially "tacked onto a crossover", which is the risk run with such events.

8/10




GREEN LANTERN: NEW GUARDIANS #17
Written by:
Tony Bedard
Art by:
Aaron Kuder
Cover by:
Aaron Kuder
Variant Cover by:
Aaron Kuder

In the constellation of titles that compose the Green Lantern sector of the DC Multiverse, it is Green Lantern: New Guardians that tips the hand of the editors in terms of their long-term plans. Aaron Kuder's art is fantastic and fractured, and Tony Bedard clips the back-and-forth between Kyle and the First Lantern into something more natural than the concurrent GL Corps and also more intriguing. Since the reformat of the DC New 52, Kyle Rayner has been removed from the planet at large (barring a brief crossover with Blue Beetle, R.I.P.) and spends a good deal of his time galavanting about the galaxy willy-nilly or dealing with Artificial Solar Systems or the Rainbow Brigade of Emotion he's been gathering up and helping to develop a back-story/character(pointing to the title without explicitly labeling the group as such). Volthoom seems to have more trouble with Kyle than the other characters he's been poking with a sharp stick. Certainly this will all lead somewhere. Probably a near-miss on cosmic extinction and a heroic sacrifice. And probably new guardians. The old ones rotted through.

8.5/10


Thursday, January 3, 2013

On the Nature of the Industry: Free Association.

Where Mutantkind's Utopia has produced a GMO seed to wipe out world hunger, you can bet Monsanto's watching.



Remember, Comic Books are Big Money now. 

It's gotten to the point that it's lazy to even allude to the tag line ("Comics are not for kids anymore") so frequently and freely repeated as an introduction by lazy journalists over the years for their hum-drum research of the new mature themes expressed by the once-chemically-castrated medium. It's an industry joke to just say comics aren't for kids.  When were they last for kids? Unless you're talking baby goats, there are no more kids. The Internet is raising this new batch as the Television raised those of us born into the ad-blasted 80's, and none of them are children. Even the simple reference parenthetical presented here is simply to conjure the final nail in its coffin, on a tapestry of blog blubber. 

Nobody gets to use that term which shall not be repeated.  Anymore. Ever.

Your average mainstream comic book is for two kinds of people. Teenagers and people with the same interests as teenagers (though, in Reality a divergence of sex and age and status ever-expanding, providing a common watering hole of nerd culture expressed in 10,000 neon Pokemon balls of media, much of it becoming interactive in a new and initially awkward way, most meeting the aesthetics ranges expected from medium to major overweight/out-of-shape/ malformed/ mutated service industry hopefuls). Intangibles emerge immediately. The service of these forms is exemplified in the minute variance of theme available  (many notable exceptions notwithstanding) in mainstream comic book media. The Gangster Ethics that Alan Moore describes prescribes a thuggish glare to the industry that often accompanies fame for these age-old standing standards of character, or lack thereof. These are stories that most often struggle with the idea of the Hero's Journey, attempting to subvert or integrate it through the use of panels and script.  

Heroes are heroes, but the Big Two share a copyright on "superhero" so that is, for the most part, what they have made a point of presenting over the century or so since the medium was first developed in a Yiddish fever dream, and these garish supergods spilled from our third eyes and onto our experiments in the second dimension, where the ink still boils... but the concept of superheroes is off-limits, technically. If labeling a superhuman creatively,you generally have free reign to call them metas. Or mutates. Mutants has the X connotations, another trademark alley exchange. Superhuman is itself an adjective, it is the act of being super in your heroics that everything breaks down. Superheroes, Heaven forbid anyone get hold of that outside of the rigid patriarchal monotone conditioning of a company in the tender clutches of a media conglomorate

You'd think it'd get tiring after a while, but comic books  draw from and speak to something primal in our psyche and by extension culture and society that no other medium does with quite the same smirk in your mind's eye. As Grant Morrison noted in an interview with the Onion A.V. Club, the combination of text and image on a page presented in a sequential format creates a hologram in the mind of the reader. 

When one reads a comic book, as much as if not more than in the instance of a standard novel, there is a creation of voice and noise where there seems to be only silence, but moreover there is a sense of image and movement that cannot be replicated in any medium, something to do with a thing McCloud called "the gutter". Moore has a great deal to say on the topic as well, in The Mindscape of Alan Moore, but we don't have five hours here to get into the intricacies of that (for now). Let's look at the history first, being mindful that comic books are a wholly unique medium that stand apart and in several cases above all other media, in terms of human collaboration, internal exploration, and general aesthetics.

It's due to the auspices of panicky McCarthyism that the mainstream superheroes we're just now coming to terms with in Megaplex Excursions were born. Developed in this Era of Cold Warriors, the Comics Code Authority was like a vice-grip on the balls of creativity, for the "sake of the children", which immediately infantilized the medium as a whole. A sense of surreality in culture was expressed in the acid-washed sixties of loose hook-ups and rainbows of irony and nostalgic sadness. Nobody even considered what it meant to be Captain America, goodhearted weakling turned Imperialist Liberator, or Superman, the Overman come to life in bold primary colors.  

Here we have an industry with its roots tangled tightly around brightly-lit lurid spandex creatures bred by men of subnormal intelligence, who were underpaid for their futile efforts, vilified at dinner parties, ripped off and bound in a rinky-dink contract that hardly provided for enduring legacy... These are the roots of the current standard of mainstream comics, and though considerable strides have been made this has marked the industry in toto. The current standard? You better be able to write for mainstream television if you write for comics. You don't need to even graduate from high school, though. You better be able to get along with other writers. As an artist, it is really spectacular if you are from another country. Overseas. South America if at all possible. It's also an industry to be flexible in. And careful. The Internet will immortalize your failures and your accomplishments side by side, with robots in the comment section arguing about something irrelevant.

We're past all that now, or so we'd like to think. We have stronger female role models within the story. Women do read comics. A great number of adults read comics and enjoy them on a regular enough basis. THEY TAKE TIME OUT OF THEIR DAY TO SIT AND ENJOY THE MAGIC OF WORDS AND IMAGES COMBINING. Mainstream Comics today are infinitely adaptable while remaining rigid within the Status Quo, insofar as they can resurrect their own characters to fit any storyline (or clone them, or rewrite history itself to nullify marriage contracts, in order to avoid the messy and potentially controversial issues that on occasion come up in the editorial bullpens). In this manner comics become an infinite game, and suffer from the drawbacks as such. So long as collaborators exist to produce them, they will be created regardless of their content, so a fair portion can be considered deadline pap, at best. This is all tangential to the real point. Comics are Big Money, now. 

Since Disney bought Marvel, you'd better believe that making that business investment palatable is a number one priority, but there is also likely a sense of freedom in some manners that have allowed for an interesting progression for different camps, those writers with enough clout in the Marvel pits to have played musical chairs, to some success and some "we'll see". Bendis can still draw everyone into an Ultron Soup.  

And in the meantime, the rise and fall of DC Comics has come and gone. A new Universe with a new set of rules, for the fifth time or more, COIE the only standard for the limitless reboot, conceived by the continuity conscious Alan Moore then retooled as the means to explain how octogenarian superheroes can be translated into the rough trade of the Megamillions post-Star Wars Money Cage. 

In the end, we'll see the law of diminishing returns at times, but the pendulum always swings the other way in the end. Comics will mature as a medium while somehow maintaining a bond with the vox populi by virtue of its aforementioned ingratiating nature. Comics cure an itch in the mind of many, and all the results, fair or foul, are reflected back into the medium immediately. Reflexive containment of a conceptual structure. Word bubbles and snapshots of moments in memory. Let's take it as seriously as we are able, and laugh where it is appropriate.


Even money says this goes down in history as the single grossest Joker scene of all time. Thanks.

Friday, November 23, 2012

Comic Book Reviews for Recent DC Releases


"Yeah, can we just try to drive home the point that Aquaman's a total bad-ass every chance we can? Great. Thanks."


JUSTICE LEAGUE #14

Written by: 
Geoff Johns
Art by: 
Tony S. Daniel
Richard Friend
Backup Art by: 
Gary Frank
Cover by: 
Tony S. Daniel
Richard Friend

Have fans had enough shenanigans to last a lifetime with this hacked-together driftwood that DC is producing with recent issues of Justice League? You know you're in trouble when your main event story arc is so waif-like it feels like it's being bullied by the backup story with Shazam! (which for some reason makes one think there are sick times in store for the beleaguered Billy Batson). The art, as ever, is pretty in a refined sugar kind of way.

Honestly, there isn't much to say for the story of the Justice League up to this point. Stuff is happening, sure, but there's rarely any extension of tension in the content.  The whole thing feels forced like absolutely nothing else Geoff Johns has ever written, and much like the Star Wars prequels, these issues cannot be undone.  They're canon now, we can only move on.  It feels like Johns is removed even further from his comfort zone with the (temporary) removal of Hal Jordan from the team, and the focus on a (forced forced forced forced) relationship between Wonder Woman and Superman felt like it lacked the passion it might have had with, say, years of actual build-up, as it has been rumbling in the background of the main arc for a minute now.  But the final page/panel of this issue is the greatest and most frustrating tease of all, as it seems to imply that something has been going on under the surface of these hollow automaton pose-a-thon caricatures the entire time. 

But that's just a tease, maybe. Nothing to see here yet, kids, move along.


6.5/10



What is this goofy mess? Superman looks, like, twelve years old. Heck, Jason Todd has more crow's feet than him.


RED HOOD AND THE OUTLAWS #14

Written by: 
Scott Lobdell
Art by: 
Pascal Alixe
Cover by: 
Kenneth Rocafort 

A genuinely guilty pleasure of this reviewer is the smart and slick surprise sleeper, Red Hood and the Outlaws.  Whether taking on Obese Asian Mob Mistresses, fighting smoke ninjas, or taking on alien menaces, the jumping bean of the major arcs in this series seems to lead us into a nostalgic singalong.  With Starfire (amnesiac nymphomaniac alien princess) and Arsenal (that, um, goofy bro with the trick arrows and a big mouth) backing up Jason Todd (Robin II, aka Red Hood, aka dead man walking) in his misadventures, there's no way to successfully summarize the main thrust or moral to this comic book. And it wouldn't work any other way.  That... and Pascal Alixe's art could make anything look cool.

Red Hood and the Outlaws succeeds where many other titles along the same vein or corner of the DC New 52 essentially fail.  The failure of Teen Titans, or The Ravagers, or whatever other mess being spawned by Image-hacks of Christmas Past, is that the overarching plot crushes any real chance at characterization, which in turn kills investment in the overarching plot.  Instead of fleshed-out dialogue and events, flattened stick-puppets in flashy costumes react verbosely again and again to some (likely misunderstood) villain with nigh-infinite powers and an endless array of schemes within plots within schemes, amounting to bupkiss, since nobody involved is easy to access or relate to.  

In Red Hood and the Outlaws, we're put in third person limited omniscient perspective with essentially a cast of three characters, and each character's motivations are explored alongside the demons and angels of their personal backstories that inevitably pop up.

With this issue, Superman shows up and the standard superhero slugfest ensues. Except it doesn't feel forced or stupid. Scott Lobdell has grown increasingly comfortable with this comic, as evidenced by the spunky manner in which he chooses to approach it. It's not stale, it's not automatically painful, and where it lags, Pascal's art kicks in and distracts. Well played, overall, and consistent with what it promises.


8/10

You know you're in trouble when the slobbering alien starts firing yellow dwarfs at you.


GREEN LANTERN NEW GUARDIANS #14
Written by: 
Tony Bedard
Art by: 
Aaron Kuder
Cover by: 
Aaron Kuder
Variant Cover by: 
Aaron Kuder

Good old Kyle Rayner. More approachable than any other Green Lantern in the sector, and possibly the savior of the entire universe, soon enough. For some reason I have a soft spot for Green Lantern: New Guardians. It's quirky and moves at a brisk pace, exploring the potential for cosmic DCU done right. The art is consistent and quiet at times, then dazzles with the technological wonders of computer content playing with the chromatic content generated in the Green Lantern sector of the DCU New 52. It feels less forced than some titles and characters, you aren't forced to jettison decades of hard-won memories in the nostalgia fields just to enjoy the actions taking place. Characters are explored, up-sized, fleshed-out, and turned around each issue, and the cast of characters is such that the protagonist of any story might be explored tangentially to the overarching plot, namely the Guardians of the Universe are evil as hell and have raised a Third Army, rendered Hal Jordan and Sinestro moot, and are even now finding new ways to make readers hate them every issue. It's all building up to something big, and the spine of that mega-event is New Guardians. Expect its spotlight to brighten soon.


8.5/10


The classic "Fat Mobster type strikes a deal with a Demon", you know, the usual. No bigs.


DC COMICS PRESENTS #14: Blue Devil & Black Lightning 

Written by: 
Marc Andreyko
Art by: 
Robson Rocha
Cover by: 
Ryan Sook

It's nice that DC has seen fit to use DC Comics Presents as a testing ground for all the characters that don't get their own continuous series.  Black Lightning had an interesting investment in the Final Crisis storyline of universes gone past, and Blue Devil found himself in the breakroom of the Justice League Headquarters not a few times over the years.  Now the two of them team up to stop a demon and his soul-trafficking mobster with a skin condition and a glandular problem. Overall the art gets kitschy when everything slows down, but in certain pages the kinetics of it give the action an enhancement. Not a bad story, but by the numbers with just enough developments to keep a reader reading. Maybe.

7.5/10
Joker's back. And he's playing mind games with Catwoman to an absolutely ridiculous extent.


CATWOMAN #14
Written by:
Ann Nocenti
Art by:
Rafael Sandoval
Jordi Tarrogona
Cover by:
Trevor McCarthy

This issue of Catwoman is aggravating, due to its ties to the current crossover in Bat-titles "Death in the Family"... yet compelling in its own right. This particular issue goes with the new format of all Batman related titles, namely "Let's all have a heart-to-heart with the Joker", better known as "Death of the Family", wherein the Joker, having had his face surgically removed off-camera, somehow develops superhuman-like powers, not unlike Wolverine, where he can simultaneously be everywhere at once and at the same time develop elaborate death traps, break the neck of every policeman in a station save one, kidnap Alfred, recreate every single action he'd ever made up until this time and monologue until you want to claw his face back off. Here he continues with his amazing new Joker powers by conning Catwoman into paralyzing herself and get a bunch of bat-symbols all over her.  Nothing really feels like it's heading anywhere, and by the time we get to our stop on this ride, we may have already fallen asleep. Catwoman started fresh and still has a bit of that in it, but not for quirky cross-overs that feel like "talkies".


7/10


All the overlapping conversations of 100 Bullets are finally revealed in Wonder Woman, for some reason.


WONDER WOMAN #14

Written by:
Brian Azzarello
Art by:
Tony Akins
Dan Green
Cover by:
Cliff Chiang
Variant Cover by:
Cliff Chiang

Brian Azzarello is doing a good job with Wonder Woman and retooling the mythology of her new place in the DC Universe. The overall reverence for the gods and goddesses, fitting, one would suppose, is the circulatory system that makes this book function. Gone are all the mismatched peculiarities and baggage of the previous volumes, now at least her motives are clear and present. The interactions with all the offshoots of deity and godlings and established scions has been ongoing since this series began, and it seems to sit in its own remote location in the DCU New 52, far away from continuities that would muss it up. This is positive, for the time being, allowing Azzarello to enrich Diana in the manner in which she deserves. Where the Justice League's Wonder Woman feels more teeth-gritting and over-archetyped, the Wonder Woman in her own title is more regal in her bearing, fearless but not beligerrant, and overall inhabiting both her godly namesake and another thing entirely, a far cry from when she was a gimmicky drama queen or a murderous misandrist.


9/10

Friday, August 24, 2012

Secret Avengers: The Remender Redemption

It was upon first appraisal of Rick Remender that I recognized his style felt like Morrison in the same sense that Morrison felt like Moore.  It has to be recognized that nearly each and every character in a Rick Remender storyline has more depth and emotional complexity than most superhero books can hope to achieve, and it unfolds without too-oft repeated contrivances (or as-yet unexplored facets on those contrivances, or tropes, if you like) and ill-suited demographics-pandering that are built into the structure of Comic Books: the Entity, as a whole, both at this time and (let's admit it) most of its existence.

Could be that Rick Remender's a new breed of comic book writer, the metaspawn emerging around the Age that Morrison made Weird, altering the scope of the world with the destruction of Genosha and wide-screen life-tampering and near-cosmic grounded in adventure proper, writ large with neon signs and snappy dialogue.  He's not John Byrne and he's not Chris Claremont, thank Christ.  He's the type of fellow who knows the nuance of nerd like the palm of his hand, yet walks through the socially-crippling flames unscathed, with a quip or quirk that you'll need to reread, a hook that you can explain in two sentences, and cliffhangers that aren't simply driven by virtue of being the final page.  He kills characters with all the mercy of a slaughterhouse manager. This makes him very dangerous for the entities within Marvel 616, resilient as they are.

Rick Remender could turn the Marvel Universe into a graveyard and make it matter as he did so.

Secret Avengers, your surprise of the week is a newly reformed Masters of Evil. Have some.

Mind you, this is supposed to be a professionally structured review of The Secret Avengers storyline currently occurring (post Status Quo Disrupting Revamp? Pre?) but it will likely degenerate into gushing fandom for the man's work.  He made a comic book with a joke title (Uncanny X-Force) into one of the freshest and most surprising titles in the Marvel Universe, and has mined the veins of the mountains that came before with an aplomb as graceful as a swan and as ruthless as a badger.

Remender was no doubt raised on Bruce Campbell  dark physical comedy and likely when he saw the dystopian hodge podge future burned away by the Phoenix in Here Comes Tomorrow he liked what he saw.  Twisted variants on all the old themes, fresh and remastered as villains or heroes, morally grey issues greeted with enthusiasm rather than trepidation.

Currently two of his titles, the effective Uncanny X-Force and The Secret Avengers, involve his rehashing of two groups that seemed silly by title in the morally ambiguous quagmire attempting grand declarative statements: The Brotherhood of Evil Mutants and The Masters of Evil.  Elements of The Venture Brother's Guild of Calamitous Intent are called forth: Who would want to join an organization called Evil right in its title?  How many demented souls would actually want to carry such a title? Plenty, it turns out, and not all of them from what we would call reality.

Remender alters the Marvel Universe landscape as he murders innocents and guilty alike... the mythos of place is conjured up and handed off to other writers, friends every one, to explore and adventure in.  The key to any Remender storyline is simple.  It's fun, see.  A comic book is supposed to be fun.

The activity of reading a comic book is a leisurely one. A novice, unschooled, must be entertained, but a certain gravitas (to greater or lesser extents) must always be given to the auteur providing the imagery.  Remender's eye for artists from his time in Fear Agent on has served his work well, a complimentary matter of fast motion and stillness incorporated to suit the events of the story.   Matteo Scalera's one of the latest in a line of artists whose ample abilities seem to suit the activity of Rick Remender's script, with motion and perspective driving the story at a steady pace.



Small moments like this mean so much. Pun intended.


So what is the story, at least with the Secret Avenger's corner of the Universe? Seems that Nick Fury has had this habit, since a very long time ago, to have life model decoy androids of himself all over the globe to keep from getting assassinated and to foster a sense of confusion, since he's the ultimate Cold Warrior.  One of his life model decoys went a little bonkers, calls himself Max, and is assembling a new Masters of Evil in a supervillain bar-pit formed by a Molecule Man battle (remember the landscape shifts mentioned before?)... and he's been collecting crowns of power (calling back to the first missions of the Secret Avengers series, led by Steve Rogers, Supercop)... to become Lord of the Abyss.  And the Abyss, from what we the reader can easily gather, is a darkness beyond demonic, reminiscent, in fact of the Qlippoth explored in Alan Moore's Promethea (the 11th gate in the Tree of Life, the Beggar, the Fountain).

This makes for entertainment, people.  A comic is supposed to be a good time.  And so long as this procession of entertainment continues to keep up in quality, we should pile great heaps of our money at the base of its altar, the serial, and its throne, the graphic novel.  Long may the King, Comic Books: the Entity reign. Long may it be held to a higher standard, with examples set by quality writers and extremely talented artists.


Max Fury, that's like Max Power or Lance Uppercut right?




Saturday, July 7, 2012

All-New Uncanny Impressions of Avengers vs. X-Men.




As discussed in prior installments, the megacrossover world shaker Avengers vs. X-Men is still in full gear, with the arrival of the Phoenix (and its subsequent fracturing) literally remaking the dynamic of the world as a whole.  Cyclops, Emma Frost, Colossus, Magik and Namor each share a fraction of the Phoenix's infinite energy (call them the Phoenix Five), and rather than prove the Avengers right (that is, destroy the world), they issue a declaration of Pax Utopia. The entire world receives free energy, ample food, clean water, and the annihilation of weapons of mass destruction. All military conflicts come to a halt. Deserts are irrigated. Sentinels are annihilated.  Food is plentiful.  The status quo so firmly established as a matter of course in the Marvel Universe 616 is deviated from strongly, and ably, thanks in no small part to the squad of extremely talented writers collaborating on this particular blockbuster.   

The various tie-in titles do a fairly good service to not upsetting the dynamic of reality and accenting the storyline (unlike, say, the truncated battle sequence depicted in "brawl title" AvX between Captain America and Gambit).  We see Emma Frost come into opposition with Avengers Academy, Rachel Summers (formerly Phoenix in her own right) calling her loyalty to the new world order into question, and Rogue scuffling with Ms. Marvel, who sows the seeds of doubt before being tossed into a Limbo prison.  Magneto serves as a John the Baptist.  Hope Summers trains in a mystical cityspace with the masters of Iron Fist and takes lessons from Spider-Man to prepare for confronting the Phoenix once more.





This twist has taken the Marvel Universe in a new and interesting direction and polarized fans in a fashion that simple slugfests never could.  Do you believe that the Phoenix Five's intentions are as pure as they seem, and that true peace can be established in a world where garishly costumed superhumans shatter concrete with wrist flicks?  Do you agree with the Avengers that such drastic changes always come with a cost, a backlash is inevitable, and that the more these mutants embrace their new powers, the more distant they will become from their core codes of morality?

There is also the notable issue of the Scarlet Witch at hand as well.  Her role in House of M (remaking the entire world to be one where everyone gets their heart's desire in a Magneto-run "utopia") has apparently been redeemed since, well, since for some reason every single Avenger has forgotten how badly she upset them and how dangerous her powers are, and oh yeah, she dismissed an entire race of beings with a fragment of a sentence.  Perhaps it's because she slept with Hawkeye that she gets a free pass.  It could also be that she alone seems capable of taking the Phoenix Five to task, and her connection to the Life Force (as established in Young Avengers: the Children's Crusade) is that common bond with the Phoenix that may prove interesting in the upcoming remaking of reality itself, not just the world, in a recently announced universal relaunch called Marvel: Now!


In more recent issues of the main title, we see the stark divide between the forces and note that the grey area (ha! as in, um, Jean) is vast on both sides.  In the most recent issue, Emma Frost nearly kills Hawkeye in a fit of anger (but don't worry, he's getting his own series soon, plus he'll completely forgive her once they have sex).  Internal strife among the Five will no doubt disassemble them (and Colossus is still the Juggernaut, in case you were curious). Charles Xavier's marginalization continues to expand and contract.  Captain America seems to have a born soldier's need for constant battle, his irrelevance in a world of perpetual peace perhaps an unspoken catalyst to his continually antagonizing the Phoenix Five.  Iron Fist's established ret-conned history with the Phoenix Force will grant him a +5 to his relevance.  Then again, maybe everything that's happened for the past ten-plus years in Marvel is about to be erased.  Or perhaps Hickman will simply set the Avengers out to "solve everything".

In terms of scripting duties, it's very interesting to note the emergent variations of style with each issue, and as every section of the story unfolds, the shift in artists seems fitting to the content.  Marvel, all foibles and wisecracks aside, is clearly bringing their A game.  Regardless of the final outcome, readers that have cared for and enjoyed each of the titular teams involved in this conflict are in capable hands.

What comes next, however, remains to be seen.  After years of established wetworks, continuity and character building, a relaunch (restart? reboot? revamp? remake?) of the Marvel Universe titles (Marvel NOW! NOW! NOW!) may cause fans to cry foul, or even worse, call "mimic", since as most comic readers are well aware, about a year ago the DC Universe erased its elaborately decorated chalkboard and started fresh (but in some spots shaky) with The New 52.

Regardless of outcome, the story continues to be intriguing and this reviewer, for one, will continue to buy it, if only to see where the trail leads.  If the end result proves ridiculous, then the purifying flame of my caustic wit will burn it away.



Thursday, June 14, 2012

Good Reviews for recent Comic Book Publications

EARTH 2 #2   - 9/10


You've no doubt heard by now that Green Lantern is gay.  Interestingly, the DC Universe has run just a tad bit behind in the new trend of catering (pandering...?) to the LGBT community, while Marvel has had minor mutant Northstar outed for quite some time, and soon to be married (to a black human!).  The reaction from the Evangelical community to these announcements was almost as predictable as the cascade of reactions from internet trolls.  In all seriousness though, the sudden surge of "newsworthiness" of a comic book character's sexual orientation seems to have come about in the tumult of a cultural zeitgeist where many serious civil rights issues, mostly centered around marriage between homosexuals, are playing themselves out in political arenas.  This trend has come to a dramatic head with the latest issue of Earth 2, where a character (Alan Scott, no longer a World War II relic) proposes to his lover Sam.  James Robinson heads up the script, taking the Alan Scott character he's loved for so long ("old universe" issues of JLA written by Robinson gave ample stage-time to "the original Green Lantern's" convoluted family, including his gay son Obsidian, now clearly null and void), while Nicola and Trevor Scott move the story along at a brisk pace with clean crisp artwork.  Overall, the plot in this parallel universe seems to be portioning  itself out, the previous issue seeing the death of DC's "Big Three", and this issue featuring the dying god Mercury transferring his superspeed to shiftless loser Jay Garrick. The proposal of marriage comes only at the end of this issue, immediately followed by cliffhanger catastrophe.  This revamps the whole idea of "Golden Age" DC heroes as relevant to the standards and practices of a tolerant tomorrow, which is of course today.


RED LANTERNS #10  - 9/10


For whatever reason, the DC New 52 saw fit to give The Red Lanterns and Stormwatch their own series in the universal reboot. This has not been a bad thing, in most aspects.  With Peter Milligan and Miguel Sepulveda (both extremely talented individuals with proven track records) teaming up on scripts and art, respectively, this issue of Red Lanterns crosses over with the previous week's installment of Stormwatch #9 quite nicely.  One part slugfest (Midnighter punches a cat) and one part progressive character development (Atrocitus is not the one note character he once seemed), this expands the scope of these relatively "unknown" titles and gives more depth and dimension to the potential "cosmic" impacts as yet unexplored (outside of Green Lantern titles, gearing up to a major forthcoming showdown with the Guardians of the Universe) within the New 52.  Pacing is solid, and the two part story wraps up neatly, leaving the future wide open for further engagements. As with all titles floating in cosmic flotsam and jetsam, these two are best served when they ground their storylines in concrete character development.  And of course... epic fight scenes.





SWAMP THING #10  - 9/10


The fantastic world developed over the past year within Swamp Thing has expanded rather well from the mythos developed during the legendary Alan Moore years.  To a great extent, we have series writer Scott Snyder to thank for that.  Yanick Paquette's art, a fluid organic complication, lent itself to the progress of the series popularity, but we can see Francesco Francavilla's art has played a crucial part in this issue... adding a texture to a beautifully colored flatness, akin to Darwyn Cooke, with old greenjeans returning from a desert war with the Rot (and Lord of the Rot, Sethe).  This issue features the official return of Anton Arcane, the arch-villain of Alec Holland and friends in times gone past.  The build up for all of this is a matter of course, and the story's pacing matches the ambitions of the creative team.  We almost catch our breaths after the epic arc that brought us to this point, and we can see that the Parliment of Trees, torched and hacked and rotted through at roughly the same time as Alec Holland's brutal chainsaw murder, have been revived as saplings.  Needless to say, Abigail Arcane will be facing off in a Rot-infused family reunion next issue, and further down the line we can expect connections to the Animal Man series finally (after much build up) resolve.


MIGHTY THOR ANNUAL #1  - 8/10

This issue, written by J.M. Dematteis, with art from Richard Elson, deals with troublesome and very abstract cosmic forces set to undo all of creation, plunging Infinity into Oblivion.  Pulling plots from beyond the scope of most fanboy's memories, Thor teams up with The Silver Surfer to curtail an invasion from Outwhere by The Other, playing the long con game-within-a-game devised, potentially, by The Other's counterpart and polar opposition, The Scrier.  Old times with Jim Starlin and the cosmic Marvel pantheon are faintly conjured, and an especially nice spot is where the Scrier calls forth thousands of parallel reality Thors and Surfers to rally against The Other... but the high power levels involved deflate most possibilities for reader relation, and in certain areas the vast scope makes dialogue fall somewhat flat.  Self-contained, as Annuals often are, the story still feels constrained, but for anyone more interested in flash over substance it's a rollicking good time.